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Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!
Divekick review: A much needed kick in the face for fighting games. Divekick is heavily steeped in the relatively insular fighting game community, with a multitude of in-jokes and sly. Share this Rating. Title: Divekick (Video Game 2013) 5.5 /10. Want to share IMDb's rating on your own site? Use the HTML below.
Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces (or reinforces) skills fundamental to the genre: mind games, spacing, timing, and quick reactions.At Iron Galaxy we love fighting games. To the average fan, most of what makes them fun is hidden behind a never-ending series of input combinations that they have to memorize. That’s why Divekick has just two buttons: Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game. It’s pure adrenaline, awareness, and outsmarting your enemy. It’s a fighting game deconstructed into its purest form.
Key Features
![Divekick game for pc Divekick game for pc](http://wpmedia.o.canada.com/2013/08/divekick.jpg)
- 14+ Completely unique and original characters, each with their own fighting style and special techniques.
- Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!
- A story for every character in the game, including an intro, ending, and rival battles. You will be moved to tears!
- Ranked and non-ranked GGPO-powered online multiplayer, the most trusted netcode in fighting games. Includes ranking boards for each character, as well as overall.
- Single player plus Local VS multiplayer for two players, with quick and easy button reconfiguration to accommodate a room full of unique personalities.
- Full Steamworks integration, including Big Picture Mode.
Coverage
- 'How a two-button fighter became the toast of PAX East' Penny Arcade
- 'Divekick is living the dream of diving and kicking. Yes, it is real.' Kill Screen
- 'Divekick: The best (and only) two-button fighter.' Shack News
- 'Divekick is the Smartest, Most Absurd Two-Button Fighting Game I've Ever Played' Kotaku
- 'Divekick and Sportsfriends turns friends and strangers into rivals.' Venture Beat
IndieCade 2013
Divekick has been selected for the IndieCade 2013 Festival which takes place from 10/3 - 10/6 in Los Angeles!
At the onset, Divekick is as simple as a fighting game could be. There are no complicated directional inputs and only two button commands: dive and kick.
The first to land a hit wins the round. It’s an interesting approach to accessibility that makes it an easy sell to those that typically shy away from complex fighters. But just beneath the freewheeling, goofy exterior of Divekick is a layer of complexity that might scare off newcomers as fast as it brought them in. Once the concept of diving and kicking has set in, new questions arise. What are those meters for?
Why is this guy teleporting? How come you can jump backwards?Divekick’s roster includes 13 absurd characters that serve to lampoon fighting-game tropes or parody notable figures in that community.
It’s a diverse group with very distinct play styles. Aside from the obvious differences in dive speed or kick angle, each character has two special moves ¬– one on the ground and one in the air.
Pressing both buttons simultaneously executes your special, which depending on your character, may have you hover in the air, shoot a fireball, or even parry an incoming attack. But even the properties of the basic diving and kicking are specific to each character. Fighting-game veterans will welcome the unexpected depth, but newcomers will have a tough time wrapping their head around some of the mechanics.The story mode helps flesh out the ridiculous cast.
The humorous storyboards tell each fighter’s tale, but gamers likely won’t be spending much time in Divekick’s single-player mode. Divekick shines the brightest in local multiplayer, which is a blast.If you can’t find a partner within arm’s reach, Divekick does offer minimal online play.
![Gameplay Gameplay](/uploads/1/2/5/8/125869677/198569237.jpg)
Don’t expect to get a large lobby going with your online friends – Divekick’s definition of a lobby is a room of two people. Technically, two people is a group, but it’s not exactly a party. Direct invites are impossible; creating a private lobby merely opens up a spot to anyone on your friends list, but they have to search for it specifically while in-game. Both ranked and unranked matches are offered, but again, without a local group of people to play with, Divekick loses most of its appeal.Divekick is saturated with inside jokes and parody from the fighting-game community. For example, one of Mr. N’s win poses mimics an incident in which his real-life counterpart, a pro gamer named Marn, unsuccessfully attempts to put his arm around a female interviewer.
The exchange isn’t all that amusing on its own, but knowing that this really happened makes it worth a chuckle. That type of humor is consistent throughout. It doesn’t necessarily alienate those who aren’t in on the jokes, but without context, it just comes across as odd.In the right environment and with the right people, Divekick offers some fun.
But the lack of online lobbies drastically limits those opportunities. Like most novelties, the fun of Divekick is short-lived.
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